tag:blogger.com,1999:blog-5881904549482727.post4036678395817476484..comments2024-02-07T05:10:20.774-05:00Comments on The Critical Boardgamer: Memoir 44 ReviewCriticalBGamerhttp://www.blogger.com/profile/00769912725221695423noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-5881904549482727.post-82043185766657404042015-01-11T00:37:05.841-05:002015-01-11T00:37:05.841-05:00If you and your wife are experienced with games li...If you and your wife are experienced with games like Twilight Struggle, I'd strongly suggest going with Napoleonics. However if your wife lags behind you a bit in gaming experience, I'd recommend Memoir 44 instead.CriticalBGamerhttps://www.blogger.com/profile/00769912725221695423noreply@blogger.comtag:blogger.com,1999:blog-5881904549482727.post-21343713143301000992015-01-10T20:34:18.174-05:002015-01-10T20:34:18.174-05:00I thoroughly enjoyed reading your review of this a...I thoroughly enjoyed reading your review of this and Napoleonics. Being an avid Euro gamer who has also played my fair share of Twilight Struggle, would this or Napoleonics be a better option for my wife and I new to this subgenre of gaming?Tyler Armstronghttps://www.blogger.com/profile/15299657145622925972noreply@blogger.comtag:blogger.com,1999:blog-5881904549482727.post-15741931231699988392014-08-29T09:11:15.936-04:002014-08-29T09:11:15.936-04:00My experience has evolved slightly over time. Mos...My experience has evolved slightly over time. Mostly thanks to the expansion packs. I actually just finished the Pacific expansion, which added some interesting new mechanics. But Memoir 44 is still the lowest common denominator of Commands & Colors games to me. I play it with people who can't handle a more sophisticated one.CriticalBGamerhttps://www.blogger.com/profile/00769912725221695423noreply@blogger.comtag:blogger.com,1999:blog-5881904549482727.post-34831693951917298222014-08-29T07:04:34.684-04:002014-08-29T07:04:34.684-04:00Great article. How has your experience evolved ove...Great article. How has your experience evolved over time? Like you I feel the game has a lot to offer, but a lot of serious flaws, however, there's almost unequivocally a manic opposition to any criticism of the game in the forums where the games fans hang out. On one hand I can understand this since they're all people who obviously love it, on the other hand I will never understand this almost catholic refusal to consider variants, house rules, tweaks or changes to try different things with what is pretty obviously a toolkit of houserules - the scenario imbalance across the hundreds of official scenarios is rife, hence at no point was the game playtested and designed to give a balanced "game like" experience, but mostly scenarios used to guess historical odds and recreate. I do not subscribe to playing both sides of an imbalanced scenario equivalent to being "balanced". I'm mostly getting set up to paint my minis now but I intend to sit down and cobble together a set of rules based around this system but tweaked to avoid some of the more "gamey" aspects that you say, and specifically things like the lack of interest for a player who by default should not do anything since hes on the back foot and already sat in cover. It's a great game, and by the way the campaign books give an indication of ways to link scenarios together with consequences and reinforcements etc, also the breakthrough and overlord formats are a lot of fun, but nevertheless its a game that has a lot of niggling problems, or at least, areas where anyone who has had any experience with toy soldiers and dice as a kid (and thats most of us) can EASILY modify or enhance the rules for a better overall game. And because the system itself isn't, and has NEVER BEEN balanced (scenarios) there's much less concern over "breaking" the system.DrManhattan71https://www.blogger.com/profile/03097872106155390972noreply@blogger.com