tag:blogger.com,1999:blog-5881904549482727.post8959535037304981026..comments2024-02-07T05:10:20.774-05:00Comments on The Critical Boardgamer: Dungeon Roll ReviewCriticalBGamerhttp://www.blogger.com/profile/00769912725221695423noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-5881904549482727.post-3243697176868549562013-08-13T18:49:01.451-04:002013-08-13T18:49:01.451-04:00Easy ways to increase the fun of this game:
1. Eve...Easy ways to increase the fun of this game:<br />1. Every time you defeat the monsters on a level you get 1 loot. Since both players get this the points are balanced. It also feels more satisfying to get something for killing all those creatures. This only really nets players 1 additional xp per level, but still feels fun.<br />2. Potions rolled either return 1 party from the graveyard (per potion, and as they were) or they allow you to change 1 party into another type of your choice. You can only quaf after defeating monsters. Quafing does not send a party to the graveyard.<br />3. Opening chests does not send a character to the graveyard. However, you can only open 1 chest per active party member.<br />4. Chests and potions can only be used by active party members and each "survivor" can only do one or the other. Champions/Thieves can open any number of chests, as long as they are active.<br /><br />Using these rules the games will go a little longer and the scores will get a little higher but it all balances out anyway.Shanehttps://www.blogger.com/profile/11036880595552927359noreply@blogger.comtag:blogger.com,1999:blog-5881904549482727.post-34756847164334187252013-08-12T12:25:39.362-04:002013-08-12T12:25:39.362-04:00Yeah, that is about how I've stored it as well...Yeah, that is about how I've stored it as well. I leave the treasure tokens loose in the box. But I keep the XP tokens bagged, and I keep the cards and manuals propped up against the dice so they don't fall flat.CriticalBGamerhttps://www.blogger.com/profile/00769912725221695423noreply@blogger.comtag:blogger.com,1999:blog-5881904549482727.post-652147045879400302013-08-12T11:41:30.771-04:002013-08-12T11:41:30.771-04:00I think your review is spot on. The game is totall...I think your review is spot on. The game is totally worth it, but the risk and reward decisions don't really offer a lot of press your luck type scenarios. One idea I like is giving a player 3 options to re-roll all party dice, or all dungeon dice. <br /><br />One thing I suggest for storage is getting 2 small containers or baggies for experience and treasure tokens. Also, storing the cards vertically, but on their side, at the front or the back of the box makes everything much more accessible. Does that make sense? The cards are sideways, but flat against the back of the box, not the bottom.Rosshttps://www.blogger.com/profile/18099651314360939371noreply@blogger.com