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Monday, March 24, 2014

Burnout

Burnout is something we've probably all suffered from at some point.  Something happens to an activity you really enjoy, and all the fun gets sucked out of it.  So much so that we feel compelled to avoid it at all cost.  Which can really suck, because suddenly you are short a hobby that may have really been fulfilling.  It can also really hurt any aspirations of competitive growth if that's your thing.

I've found burnout can come from a lot of sources.  The one that probably happens the most to people is playing a game to death.  I find this to be especially the case when the metagame for your group turns to cement.  Bob always opens with the same strategy obnoxious rushing strategy that feels over powered.  Sue always gangs up against him with Greg.  You know the broad strokes of the game before you even sit down to play it.


Monday, March 17, 2014

First Impressions for March

Hapsburg Eclipse


I only got a single game of Hapsburg Eclipse in since I got it, although I'm hoping to get a bunch more in this week.  It's another States of Siege game, and first off I have to say I love the National Loyalty minigame much more than previous minigames.  The National Loyalty has you constantly rolling to see if your ethnically diverse empire has torn itself apart yet.  Ottoman Sunset's forcing of the narrows minigame felt incredibly tacked on, and poorly integrated.  The National Loyalty in Hapsburg Eclipse feels much more elegantly unified to the rest of the game design.


Sunday, March 9, 2014

Agricola Review

When I first got into board gaming, Agricola was the game.  But it looked complicated.  I read the rules online, but didn't get much out of them.  Then I tried it out at a convention, borrowing it from the library.  But you know how library copies of games can be.  Whoever played it last just unceremoniously dumped all the pieces back in the box helter skelter.  So after an hour of sorting everything back out and setting up the game, I got half an attempt in with it, then we had to quit.  I tried again the next day, and this time someone taught us how to play.  Then they left us in the dust.

To put it bluntly, my initial experiences with Agricola did not endear me to the game.  However a nugget of affection stuck with me.  So much so that years later when I was looking for a heftier worker placement game than Lords of Waterdeep or Stone Age, I came back to Agricola.  This time around, my experience has been much better, and it's now one of my favorite games.

Agricola was released in 2007 by Z-Man Games, and was designed by Uwe Rosenberg.  It's a worker placement game that tasks you with building up your farm, and not starving.  Players will have to plow fields and plant crops, raise animals, and build additions onto their house in order to grow their family.  In the midst of all this, you also need to feed your family at an increasing pace.