Sunday, April 21, 2013

Sutakku Review

Sutakku came out in 2011 from Smirk & Dagger Games.  It was designed by Curt Covet according to BoardGameGeek, however the manual tells this charming story about how it's an old Japanese game that evolved over time, supposedly to teach lessons about risk versus reward.  It's a push your luck dice game with an interesting aesthetic and a very fun "take that" variant.

I discovered Sutakku at PAX East this year.  Smirk & Dagger were there at a booth, which had the game on display.  I'd spotted the dice from across the crowded hall, and they looked gorgeous.  Then later that night around midnight we lucked out and found a copy we could check out of the game library.  I'd been looking for a light, cheap and small game to get at PAX as a memento.  Sutakku was perfect.  We played it 4 times in a row and only stopped because we wanted to immediately try to purchase it.  Luckily for us, we went over to the Smirk & Dagger booth and sure enough someone was still there, even past Midnight.  Me and a friend happily bought copies around 1 am.

Sunday, April 14, 2013

Carcassonne Review

Carcassonne was released in 2000 and was designed by Klaus-Jürgen Wrede. These days it's being published by Z-Man games in America.  I discovered it in 2010, and it was the very first boardgame I bought, right before I got snowed in during a blizzard.  Needless to say, with the power being out and nowhere to go, we got to know this game very well that week.

There are two Carcassonnes.  There is the nice, light, fun, family friend game you can get out from time to time.  It can be a pleasant evening with your significant other.  You could take it to a family get together and a few people might walk away thinking they should look into these new games that are out.  All in all it's a pleasant experience.

Then there is the brutal, no holds barred, cut throat Carcassonne.  The one where every move is challenged. Every feature fought over.  A version of Carcassonne where you will howl with displeasure when your opponent snatches that 30 point city from you.  Farms will be turned into no man's land.  There may be blood.  Correction.  There most certainly will be blood.

The best part is, both versions of Carcassonne come in the same box.

Sunday, April 7, 2013

Memoir 44 Review

Memoir 44 was one of the earliest games in the Commands & Colors series by Richard Borg.  The base game is set on the western front of World War II.  It was released in 2004 by Days of Wonder, and was chiefly aimed at new gamers unfamiliar with wargames.

I came to it significantly later, in 2012, when I told a friend of mine Commands & Colors: Ancients had a World War II version.  She purchased it quickly and we went on to play it regularly.  At first I didn't care for it much.  It appeared to lack the probing, almost dancing gameplay I had come to love in later entries to the Commands & Colors series.  However as we made our way through the scenarios included in the game, I grew to appreciate it more and more for it's own unique flavor.

Thursday, April 4, 2013

X-Wing Tray

Updated 4/19/2013

Today I was industrious.  I've fallen hardcore in love with X-Wing and went on a bit of a spending spree, against the better judgement of both myself, and those around me.  But how can you not fall in love with Star Wars?  Especially the unmolested original trilogy!  So I spent the evening being crafty and managed to create these fine cases for my figures and accessories.  I got the idea from this reddit post, and just went to town.


Sunday, March 31, 2013

Chaos in the Old World Review

Today I am looking at Chaos in the Old World.  It's a fantastic marriage of American and European style gameplay principles.  It also has a fantastic theme if you are into the darker side of things.  It was published in  2009 by Fantasy Flight Games, and designed by Eric M Lang.  Eric M Lang has also designed many of my other favorite games, including Warhammer: Invasion and Quarriors.  But without further delay, lets get started.

Tuesday, March 26, 2013

Eminent Domain Review

It was released in 2011 by Tasty Minstrel Games, and was designed by Seth Jaffee.  I was actually able to get a copy shortly after it came out at Gencon in 2011.  I got lucky and played a round in the game library and immediately went to go purchase my own copy.

Eminent Domain cooled on me, and was a game that like 7 Wonders, I got bored with early.  I almost passed it over completely after a handful of plays, but decided to go back to it, this time really looking for depth, as opposed to hoping the game would show it to me.  I was pleasantly surprised with what I found.

Monday, March 25, 2013

PAX East 2013

So I made it to Boston this weekend for PAX East 2013. I had a fantastic time, and I spent most of it in the game room. So here is everything I played, and what I thought of it.