Core Worlds is a sort of deck building, sort of drafting, sort of tableau building game. The Galactic Empire is collapsing, like Rome of old. And not unlike Rome of old, the barbarian kingdoms around it's borders are now invading for their piece of the old empire. Except now they are space barbarians! That would be you.
I love board games. But I love picking them apart more. Updates every Monday.
Showing posts with label Core Worlds. Show all posts
Showing posts with label Core Worlds. Show all posts
Sunday, April 28, 2013
Core Worlds Review
Core Worlds was released in 2011 by Stronghold Games, and was designed by Andrew Parks. The buzz around the game sounded promising, and I quickly ordered a copy soon after it came out. I was immediately impressed with it's tight gameplay, and strong core mechanics. Then it sat on my shelf for months because everyone was burnt out after one play. They enjoyed it. But it was intense. It's a gamer's game, and sadly, it's not often I get a group of nothing but gamer's together.
Core Worlds is a sort of deck building, sort of drafting, sort of tableau building game. The Galactic Empire is collapsing, like Rome of old. And not unlike Rome of old, the barbarian kingdoms around it's borders are now invading for their piece of the old empire. Except now they are space barbarians! That would be you.
Core Worlds is a sort of deck building, sort of drafting, sort of tableau building game. The Galactic Empire is collapsing, like Rome of old. And not unlike Rome of old, the barbarian kingdoms around it's borders are now invading for their piece of the old empire. Except now they are space barbarians! That would be you.
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