Showing posts with label Dungeon Roll. Show all posts
Showing posts with label Dungeon Roll. Show all posts

Sunday, December 15, 2013

Best and Worst of 2013

With 2013 coming to a close, it's as good a time as ever to look back over the games I've played, and decide on the ones I loved the most.  These won't necessarily be games that came out in 2013.  Just games that occupied the greatest mindshare over the year.  The games I was most excited about getting to play, or puzzling out new strategies for.

Of course, there are also the games that were most of a let down.  Games I got extremely excited for, that almost immediately flopped.  I've played them once or twice, and they've since sat in a drawer, unlikely to ever emerge again.  Or I was very excited to try them at a convention, and immediately hated them.

Sunday, August 11, 2013

Dungeon Roll Review

Dungeon Roll is a push your luck dungeon crawling dice game.  It got it's start as a Kickstarter back in February, and was probably one of the best run Kickstarters I've seen.  The people running the campaign were incredibly open and honest.  The stretch goals were interesting and fun.  The entire campaign just nailed this feeling of helping make something big.  Plus at a $15 price point it was a great impulse buy.

Best of all, Dungeon Roll released with no delays, and no major quality issues.  Two things that Kickstarters tend to be known for.

Dungeon Roll was designed by Chris Darden and was published by Tasty Minstrel Games in 2013.  It supports 1 to 4 players, and plays in about 15 to 30 minutes depending on the number of players.  Players will roll up a party of Companions, then delve into a dungeon generated level by level using dice.  Whoever earned the most Experience Points after 3 delves is the winner.