Of course, there are also the games that were most of a let down. Games I got extremely excited for, that almost immediately flopped. I've played them once or twice, and they've since sat in a drawer, unlikely to ever emerge again. Or I was very excited to try them at a convention, and immediately hated them.
I love board games. But I love picking them apart more. Updates every Monday.
Showing posts with label Escape. Show all posts
Showing posts with label Escape. Show all posts
Sunday, December 15, 2013
Best and Worst of 2013
With 2013 coming to a close, it's as good a time as ever to look back over the games I've played, and decide on the ones I loved the most. These won't necessarily be games that came out in 2013. Just games that occupied the greatest mindshare over the year. The games I was most excited about getting to play, or puzzling out new strategies for.
Of course, there are also the games that were most of a let down. Games I got extremely excited for, that almost immediately flopped. I've played them once or twice, and they've since sat in a drawer, unlikely to ever emerge again. Or I was very excited to try them at a convention, and immediately hated them.
Of course, there are also the games that were most of a let down. Games I got extremely excited for, that almost immediately flopped. I've played them once or twice, and they've since sat in a drawer, unlikely to ever emerge again. Or I was very excited to try them at a convention, and immediately hated them.
Monday, November 11, 2013
Escape: Curse of the Temple Review
Escape: Curse of the Temple is one of an increasing number of what I call "experience" games. These are games that usually involve a soundtrack, and are played in real time. Their hook is mostly altering your perception of the game through their music and sound effects. As well as some time dilation caused by the stress they put you under. Escape in particular was published by Queen Games in 2012, and was designed by Kristian Amundsen Østby.
Escape primarily came to my attention thanks to Shut Up & Sit Down. I bided my time, waited until I got a gift card and then grabbed it. I just wasn't sure if the people I play with would enjoy it. $40-50 also felt like a steep price for a game that lasts only 10 minutes. So using a gift card definitely alleviated my fears of potential buyers remorse. Of course, I also had fears about teaching the game properly, and successfully getting everybody through a game where I don't have the luxury of time to keep people honest about the rules. So lets see how Escape did in those regards.
Escape primarily came to my attention thanks to Shut Up & Sit Down. I bided my time, waited until I got a gift card and then grabbed it. I just wasn't sure if the people I play with would enjoy it. $40-50 also felt like a steep price for a game that lasts only 10 minutes. So using a gift card definitely alleviated my fears of potential buyers remorse. Of course, I also had fears about teaching the game properly, and successfully getting everybody through a game where I don't have the luxury of time to keep people honest about the rules. So lets see how Escape did in those regards.
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