Sunday, October 27, 2013

A Slew of First Impressions

So this week I got older.  Apparently that entitles me to lots of free things from people.  And as luck would have it, I have a lot of great people in my life who knew just what I wanted.  Board games!  I was even lucky enough to have them around me to try out all the new games.  So to make up for not having a full review of anything, here are a bunch of first impressions.



Sunday, October 20, 2013

Rambling about single player games

As it gets harder and harder to play games as often as I'd like with people, I find myself more and more attracted to solitaire games.  Especially games that are specifically designed as solitaire games, as opposed to multiplayer games with a solitaire scenario.  At first I was incredibly resistant to the idea of playing a board game alone.  It seemed like it crossed a very shameful line.  Plus, why play a solitaire boardgame when you have video games?

Well, it's been a few months now that I've explored various single player games, mostly the Field Commander series, and the States of Siege series.  And this is what I've learned about the solitaire boardgame experience.

Sunday, October 13, 2013

Innovation Review

I first played Innovation at Gencon in 2011.  A guy I had met at the previous Gencon, I was lucky enough to run into again, and he taught us how to play.  I won't lie, that first 3 player game of Innovation was miserable:  the noise of the hall, the analysis paralysis of one player, the open collusion of both my opponents.  After 2 hours I just wanted the game to be over, and I didn't care how.  Meanwhile, out of spite, one of the players was trying to use Fission to reset the board, and just agitate me further.

Despite the fact that we very nearly wanted nothing to do with each other after that first game, we couldn't help but recognize that Innovation was pretty amazing.  So despite that miserable first experience, we both ended up getting our own copies once we got home from Gencon.  We've just never actually played it with each other since.

Innovation is a civilization themed tableau building game.  It was published in 2010 by Asmadi, and was designed by Carl Chudyk.  There is also an Iello edition in the US now, which has better artwork than the Asmadi edition.  I'm not 100% sure how two publishers can be releasing the same game in the same region.

Sunday, October 6, 2013

Commands & Colors: Ancients - Greece & Eastern Kingdoms Review

I'm wrapping up my second play through of all the scenarios for the first expansion to Commands & Colors: Ancients.  There is also a reprint of this expansion due any day now!  So I figured it would be a great time for a review.  I won't lie, I may have some rose tinted glasses for this game.  I'm quite open that Commands & Colors: Ancients is nothing short of my favorite game ever.  From the moment I first played it, I absolutely fell in love with it, and every game I play just brings me new appreciation for the system.

Greece & Eastern Kingdoms is published by GMT Games, and was originally released in 2006.  It adds 2 new armies, the titular Greece and the Eastern Kingdoms.  It also includes 21 scenarios, covering a span of time from roughly 500 BC to 200 BC.

Sunday, September 29, 2013

Love Letter Review

Love Letter did not initially appeal to me.  The sappy title and the romantic theme were both turn offs.  Plus I had already backed a game called Coup on Kickstarter, and they seemed like similar games.  But one day I was placing an order, and I needed to spend $10 more for free shipping.  We've all been there, right?  So now I own Love Letter, and boy am I glad that I do!

Love Letter was released in 2012 by AEG, and is actually a retheming of a Japanese game designed by Seiji Kanai.  With it's new theme, it now takes place in AEG's Tempest setting, along with Courtier and Dominare.  The Queen has been arrested, and various people of interest are trying to sneak love letters to the forlorn Princess for a shot at the throne.  If that theme doesn't sound like your thing, don't worry about it.  The game is an absolute blast.

Sunday, September 22, 2013

Soviet Dawn Review

In my continued exploration of solo games, I've finally discovered the States of Siege series.  It has a long list of games, covering conflicts of numerous scales and time periods.  I decided to start with the first game in the series, Soviet Dawn.  It may not look like much, but let me assure you, it has it where it counts.

In Soviet Dawn, you are attempting to safeguard the formation of the fledgling Soviet state.  It was published in 2009 by Victory Point Games, and was designed by Darin A. Leviloff.  It's core mechanic revolves around a deck of events with associated action points, similar to what you would find in Twilight Struggle.  It definitely bares closest resemblance to a Card Driven Wargame, just tailored to solitaire design sensibilities.  It's a winning approach to a solitaire game, and at the moment stands as my favorite.

Thursday, September 19, 2013

Soviet Dawn Session

So this is my best attempt at a session of Soviet Dawn, a game I've been utterly enthralled by, and plan on having reviewed by Monday.  This is going to be a bit higher level than other sessions I've done.  Partially because the gameplay of Soviet Dawn really isn't conducive to recording every action taken, and every die roll made.  But hopefully I can capture the key decisions that make this game fun.

So my strategy in the beginning is going to be to keep the Eastern Front back.  The worst event you can possibly get, is the Eastern Front rescuing the Czar!  I'm also going to try to improve my Political Level track, and hopefully get the Allied Front to go indecisive before they even become active.  I've been attempting to Reorganize the Red Army aggressively in the beginning, but all in all it feels like a losing strategy.  The only way to succeed is to roll a 6 on a 1d6.  I've wasted dozens of valuable actions attempting it to meager results.  So this game, I'm only going to attempt to Reorganize when I have a bonus to the die roll.


So the game is set up, now lets see how it plays out!