Showing posts with label Field Commander. Show all posts
Showing posts with label Field Commander. Show all posts

Sunday, October 20, 2013

Rambling about single player games

As it gets harder and harder to play games as often as I'd like with people, I find myself more and more attracted to solitaire games.  Especially games that are specifically designed as solitaire games, as opposed to multiplayer games with a solitaire scenario.  At first I was incredibly resistant to the idea of playing a board game alone.  It seemed like it crossed a very shameful line.  Plus, why play a solitaire boardgame when you have video games?

Well, it's been a few months now that I've explored various single player games, mostly the Field Commander series, and the States of Siege series.  And this is what I've learned about the solitaire boardgame experience.

Wednesday, September 11, 2013

Field Commander Napoleon in Italy, 1796

Today I decided to play Field Commander Napoleon.  It's a game I just haven't had the time to really indulge in lately, so hopefully I don't make too many rule mistakes.  I've decided to start over again with the very first campaign, 1796 in Italy.  I start in Nice, in the Southwest, and must conquer my way all the way to Klagenfurt.  I need to take every city except Genoa, and if I ever control less than 2 objectives at the end of my turn, I automatically lose.  Also, once I move past Genoa, enemy reinforcements will sweep down from the Northeast to dislodge me.

Field Commander Napoleon is a significant step up from Alexander, both in terms of rules complexity, and difficulty.  The battles are far more strategic, as you will see, and the enemy won't sit around waiting for you to come to them.  Well, the game is set up, so lets play.  Wish me luck!




Sunday, September 8, 2013

Field Commander Alexander at Tyre

Today I'm going to record my playthrough of the Tyre scenario for Field Commander Alexander (review), which takes place after Alexander conquered his way through Asia Minor.  This one is a bit unorthodox, as it contains a host of special rules concerning the extended siege of Tyre.  It's a welcome change of pace from the usual scenarios Field Commander Alexander has to offer.  To make things interesting, I've decided to play with the Raiders rule, which adds one warship to Tyre for the entire game.  I've also decided to play with Gaza's Defenses which subtracts one from my Siege Engine strength in Gaza.  I start with Antipater, who allows me to purchase different types of resupply options.  I also had the option of 2 Advisors, so I picked my favorites.  Parmenion, who reduces the Battle Plans of the enemy by 3, and Hephaestion, who gives Alexander +1 to his strength.  The game is set up, so lets play!



Sunday, August 25, 2013

Field Commander Alexander at Issus

Today I decided to play Field Commander: Alexander.  For some reason every time I go to meticulously document my play, my luck ends up atrocious and I die within 3 turns.  If I'm not recording for posterity I do fine.  So with that warning being given, lets begin.

I've chosen to play the Issus campaign, and I'm going to select the Treasurer Harpalus difficulty modifier, which reduces my income by one each turn.  I'm also choosing the Wide Plain modifier which adds 2 random units to the Issus location.  I have discretion as to my advisors, so I picked Callisthenes who gives you extra glory, and Parmenion who reduces the Battleplans of the enemy by 3 guy.

My play area at the start.


Sunday, August 4, 2013

Field Commander Alexander Review

It's been hard for me to have game nights this summer.  So I decided now might be a good time to get over my hang ups with solo board games.  Two of the games that really came to the top of my list after a little research are Field Command Alexander and Field Commander Napoleon.  Today I'll be reviewing Alexander.

Field Commander Alexander was published and designed by Dan Verssen, and was released in 2009.  In it you take control of Alexander the Great and his army as you conquer your way through the known world.  It's designed as a purely solitary game, where you compete against an loosely directed AI.

It includes 4 scenarios, Granicus, Issus, Tyre and Gaugamela.  You can play them individually or as a linked campaign, and they even have additional challenges you can include for some extra difficulty, and a chance at higher scores.

Wednesday, July 17, 2013

Field Commander Alexander at Granicus

Lately I've been feeling like Field Commander Alexander is too easy.  Playing it normally, I can usually conquer every scenario inside of 3 turns.  Especially if I go nuts, and raze my conquests every chance I get.  So today I decided I'd try Granicus with all the difficulty modifiers.  They are:
  • Memnon's Scorched Earth - Subtract 2 from Scouting die rolls
  • Memnon's Raiding Fleet - If Scouting roll < Forces, pay 2 Gold per point, instead of 1
  • Memnon's Diversionary Attack into Greece - From the Fall of 335 BC and after, your Forces cost +2 Gold each
  • Treasurer Harpalus - Gain 1 less Gold during Resupply
I may come to quickly regret this.

All set up and ready to play.