Sunday, February 23, 2014

The 10x10x12 Challenge

So I signed up for the 10x10x12 Challenge for 2014 on BoardGameGeek.  The basis of the challenge is that you pick 10 games, and you try to play them 10 times in 2014.  There is a strong emphasis on playing games you feel you've neglected.  I picked 10 games I thought would be a piece of cake to play 10 times.  I thought I'd love to play them ASAP.  However January went by and I didn't touch a single one of them.  I just got too many games for Christmas and from Kickstarter that I wanted to get in.  Trying to play these 10 games I was chomping at the bit to play in December 2013 has been an insightful experience, almost 2 months into the challenge.


Monday, February 17, 2014

No Retreat: The Russian Front Review

I don't quite remember how No Retreat: The Russian Front got my attention.  It was just one of those games that I saw mentioned here and there.  By the time it got my attention enough for me to investigate further, the deluxe GMT edition was already out of print.  There was the Victory Point Games edition, but I really wanted the mounted board and high quality counters that came with the GMT version.  Now the situation is even worse, with VPG no longer offering an edition, and GMT's version still out of print.  Regardless, one day I was looking for No Retreat: The Russian Front on eBay, and was lucky enough to win a copy for only $40!  I was the only person who even bid on it.  Truly a singular occurrence.

No Retreat is an operational level wargame taking place on the front between Germany and Russia in World War II.  It was designed by Carl Paradis, released by VPG in 2008, and re-released by GMT in 2011.  It's a wargame in the classic hex and counter style, with an emphasis on enemy zones of control, supply, and combat result tables.  It also introduces an engaging modern element with it's masterful use of event cards, which simultaneously represent special abilities, reinforcements, rail capacity and combat initiative on your opponent's turn.  Each individual scenario plays in about 2 hours for me, and the campaign would likely take me all day.

Sunday, February 9, 2014

First Impressions for February

The last month has been very busy for me.  So most of my gaming happened after hours with some amazing solitaire designs.  I discovered John H Butterfield, and his amazing games D-Day at Omaha Beach and RAF: The Battle of Britain 1940.  I also finally tried my first Leader series game with Hornet Leader.  Plus along with all that, I managed to grab a copy of The Hunters pretty much the day before it was announced that it was out of stock.  Aside from those, the only other game which was new to me was Guts of Glory, which I already reviewed.

Sunday, February 2, 2014

Guts of Glory Review

Guts of Glory was another Kickstarter I supported back when I first got into Kickstarting projects.  I probably Kickstarted way too many games in a row back then, as evidenced by the glut of Kickstarters I received over the holidays.  However, Guts of Glory stood out with interesting artwork and novel gameplay.  It also looked like it had a substantial amount of development already.  Lastly, the guy who designed it, Zach Gage, also designed an iOS game I enjoyed called SpellTower.

Well, Guts of Glory shipped towards the end of of December 2013, although I got my copy early in January 2014.  I've played it a good amount since, and so far I've really enjoyed it.  It's a drafting game, themed around a post apocalyptic eating contest.  Everyone is a mutant, and you are eating everything left in the world.  It's quite charming actually.