When I first got into board gaming, Agricola was
the game. But it looked complicated. I read the rules online, but didn't get much out of them. Then I tried it out at a convention, borrowing it from the library. But you know how library copies of games can be. Whoever played it last just unceremoniously dumped all the pieces back in the box helter skelter. So after an hour of sorting everything back out and setting up the game, I got half an attempt in with it, then we had to quit. I tried again the next day, and this time someone taught us how to play. Then they left us in the dust.
To put it bluntly, my initial experiences with Agricola did not endear me to the game. However a nugget of affection stuck with me. So much so that years later when I was looking for a heftier worker placement game than
Lords of Waterdeep or Stone Age, I came back to Agricola. This time around, my experience has been much better, and it's now one of my favorite games.
Agricola was released in 2007 by Z-Man Games, and was designed by Uwe Rosenberg. It's a worker placement game that tasks you with building up your farm, and not starving. Players will have to plow fields and plant crops, raise animals, and build additions onto their house in order to grow their family. In the midst of all this, you also need to feed your family at an increasing pace.