The title really says it all, but if you're still reading, you want more detail.
So ever since I played my first historical wargame I've been reading history. A lot. So immediately after I finished reading A World Undone I launched myself into Rise & Fall of the Third Reich. After all, in the story of WW1, probably one of the most compelling character is Germany, and WW1 ends on such a cliff hanger.
To go with my history books, I like a good solo friendly history game. So I'm playing A Victory Denied and I'm reading Rise & Fall of the Third Reich. Suddenly something clicks. Because I'm reading about the concentration camps. I'm reading about all the horror of them. Probably the most vivid and repulsive part was describing the Nazis gassing people with interesting tattoos so they could make lampshades out of their skin.
Friday, October 24, 2014
Thursday, July 3, 2014
Augustus was released in 2013 by Hurrican Games, and was designed by Paolo Mori. Disappointingly, I have nothing to say about them. I've never played a game from that designer or publisher before. However, Augustus is a good first impression.
Augustus is a sort of "Roman Bingo". You have objective cards, and various icons will be called out, which will allow you to check off requirements for those objective cards. This is all themed around conquering Provinces and winning over Senators to please the grand Augustus.
Wednesday, April 16, 2014
Monday, March 24, 2014
I've found burnout can come from a lot of sources. The one that probably happens the most to people is playing a game to death. I find this to be especially the case when the metagame for your group turns to cement. Bob always opens with the same strategy obnoxious rushing strategy that feels over powered. Sue always gangs up against him with Greg. You know the broad strokes of the game before you even sit down to play it.
Monday, March 17, 2014
States of Siege game, and first off I have to say I love the National Loyalty minigame much more than previous minigames. The National Loyalty has you constantly rolling to see if your ethnically diverse empire has torn itself apart yet. Ottoman Sunset's forcing of the narrows minigame felt incredibly tacked on, and poorly integrated. The National Loyalty in Hapsburg Eclipse feels much more elegantly unified to the rest of the game design.
Sunday, March 9, 2014
To put it bluntly, my initial experiences with Agricola did not endear me to the game. However a nugget of affection stuck with me. So much so that years later when I was looking for a heftier worker placement game than Lords of Waterdeep or Stone Age, I came back to Agricola. This time around, my experience has been much better, and it's now one of my favorite games.
Agricola was released in 2007 by Z-Man Games, and was designed by Uwe Rosenberg. It's a worker placement game that tasks you with building up your farm, and not starving. Players will have to plow fields and plant crops, raise animals, and build additions onto their house in order to grow their family. In the midst of all this, you also need to feed your family at an increasing pace.
Sunday, February 23, 2014
So I signed up for the 10x10x12 Challenge for 2014 on BoardGameGeek. The basis of the challenge is that you pick 10 games, and you try to play them 10 times in 2014. There is a strong emphasis on playing games you feel you've neglected. I picked 10 games I thought would be a piece of cake to play 10 times. I thought I'd love to play them ASAP. However January went by and I didn't touch a single one of them. I just got too many games for Christmas and from Kickstarter that I wanted to get in. Trying to play these 10 games I was chomping at the bit to play in December 2013 has been an insightful experience, almost 2 months into the challenge.