Sunday, March 9, 2014
To put it bluntly, my initial experiences with Agricola did not endear me to the game. However a nugget of affection stuck with me. So much so that years later when I was looking for a heftier worker placement game than Lords of Waterdeep or Stone Age, I came back to Agricola. This time around, my experience has been much better, and it's now one of my favorite games.
Agricola was released in 2007 by Z-Man Games, and was designed by Uwe Rosenberg. It's a worker placement game that tasks you with building up your farm, and not starving. Players will have to plow fields and plant crops, raise animals, and build additions onto their house in order to grow their family. In the midst of all this, you also need to feed your family at an increasing pace.
Sunday, February 23, 2014
So I signed up for the 10x10x12 Challenge for 2014 on BoardGameGeek. The basis of the challenge is that you pick 10 games, and you try to play them 10 times in 2014. There is a strong emphasis on playing games you feel you've neglected. I picked 10 games I thought would be a piece of cake to play 10 times. I thought I'd love to play them ASAP. However January went by and I didn't touch a single one of them. I just got too many games for Christmas and from Kickstarter that I wanted to get in. Trying to play these 10 games I was chomping at the bit to play in December 2013 has been an insightful experience, almost 2 months into the challenge.
Monday, February 17, 2014
No Retreat is an operational level wargame taking place on the front between Germany and Russia in World War II. It was designed by Carl Paradis, released by VPG in 2008, and re-released by GMT in 2011. It's a wargame in the classic hex and counter style, with an emphasis on enemy zones of control, supply, and combat result tables. It also introduces an engaging modern element with it's masterful use of event cards, which simultaneously represent special abilities, reinforcements, rail capacity and combat initiative on your opponent's turn. Each individual scenario plays in about 2 hours for me, and the campaign would likely take me all day.
Sunday, February 9, 2014
The last month has been very busy for me. So most of my gaming happened after hours with some amazing solitaire designs. I discovered John H Butterfield, and his amazing games D-Day at Omaha Beach and RAF: The Battle of Britain 1940. I also finally tried my first Leader series game with Hornet Leader. Plus along with all that, I managed to grab a copy of The Hunters pretty much the day before it was announced that it was out of stock. Aside from those, the only other game which was new to me was Guts of Glory, which I already reviewed.
Sunday, February 2, 2014
Well, Guts of Glory shipped towards the end of of December 2013, although I got my copy early in January 2014. I've played it a good amount since, and so far I've really enjoyed it. It's a drafting game, themed around a post apocalyptic eating contest. Everyone is a mutant, and you are eating everything left in the world. It's quite charming actually.
Sunday, January 26, 2014
A recent Victory Point Games newsletter referred to their games as "Paper Time Machines". I don't know who first uttered those words, but they are brilliant. They really got me thinking. Those three words perfectly encapsulate what historical wargaming is to me. I play them to be transported back in time, and be put in a position where I can see why history unfolded the way it did. Where I can experience what commanders had to deal with, and why they made the choices they did.
Sunday, January 19, 2014
Zulus on the Ramparts was released in 2009 by Victory Point Games, and was designed by Joseph Miranda. It's a single player wargame, based on a battle at a mission station in Africa. It's 1879, and an enormous hoard of Zulus is descending on the British troops there, who are hopelessly outnumbered, 4000 to 140! Your goal is to hold out through the night until help gets there.