Burnout is something we've probably all suffered from at some point. Something happens to an activity you really enjoy, and all the fun gets sucked out of it. So much so that we feel compelled to avoid it at all cost. Which can really suck, because suddenly you are short a hobby that may have really been fulfilling. It can also really hurt any aspirations of competitive growth if that's your thing.
I've found burnout can come from a lot of sources. The one that probably happens the most to people is playing a game to death. I find this to be especially the case when the metagame for your group turns to cement. Bob always opens with the same strategy obnoxious rushing strategy that feels over powered. Sue always gangs up against him with Greg. You know the broad strokes of the game before you even sit down to play it.
I love board games. But I love picking them apart more. Updates every Monday.
Showing posts with label Rambling. Show all posts
Showing posts with label Rambling. Show all posts
Monday, March 24, 2014
Sunday, January 26, 2014
Paper Time Machines.
A recent Victory Point Games newsletter referred to their games as "Paper Time Machines". I don't know who first uttered those words, but they are brilliant. They really got me thinking. Those three words perfectly encapsulate what historical wargaming is to me. I play them to be transported back in time, and be put in a position where I can see why history unfolded the way it did. Where I can experience what commanders had to deal with, and why they made the choices they did.
Sunday, October 20, 2013
Rambling about single player games
Well, it's been a few months now that I've explored various single player games, mostly the Field Commander series, and the States of Siege series. And this is what I've learned about the solitaire boardgame experience.
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