X-Wing was released at Gencon in 2012, and was designed by a whole load of people at Fantasy Flight Games. I was there for it's release, but I actually went out of my way to avoid it. Walking into the dealers hall, the line around the Fantasy Flight Games booth went on for as far as the eye could see. Then if you followed it, it went around a corner, and off into the horizon. I knew two things seeing this game. First, "I don't like miniature games", which is a thing I've told myself since childhood for the sake of my wallet. Second, that if this game ever got it's hooks in me, it would be agony attempting to find the models I wanted in stock.
I successfully avoided X-Wing for 6 months, until PAX East 2013. There I was looking for a game to join, and happened across a guy at a table with a mountain of X-Wing stuff. He was alone, and looking to play with someone. Then we made eye contact, and I knew right then, my wallet was forfeit.
I'm going to structure this review on a few assumptions. I'm going to assume you will be playing the 100 pt squad building game. I'm aware the core set has all sorts of scenarios and rules about 31 point squads. But who are we kidding? Once you get ahold of this game, your imagination will run wild. You'll fantasize about what it's like to have Boba Fett chase down the Millennium Falcon. Or what would you do with a full squad of 4 X-Wings? Then the rest will be history. On your credit card statement.