Well, it's been a few months now that I've explored various single player games, mostly the Field Commander series, and the States of Siege series. And this is what I've learned about the solitaire boardgame experience.
I love board games. But I love picking them apart more. Updates every Monday.
Showing posts with label Alexander the Great. Show all posts
Showing posts with label Alexander the Great. Show all posts
Sunday, October 20, 2013
Rambling about single player games
Well, it's been a few months now that I've explored various single player games, mostly the Field Commander series, and the States of Siege series. And this is what I've learned about the solitaire boardgame experience.
Sunday, October 6, 2013
Commands & Colors: Ancients - Greece & Eastern Kingdoms Review
I'm wrapping up my second play through of all the scenarios for the first expansion to Commands & Colors: Ancients. There is also a reprint of this expansion due any day now! So I figured it would be a great time for a review. I won't lie, I may have some rose tinted glasses for this game. I'm quite open that Commands & Colors: Ancients is nothing short of my favorite game ever. From the moment I first played it, I absolutely fell in love with it, and every game I play just brings me new appreciation for the system.
Greece & Eastern Kingdoms is published by GMT Games, and was originally released in 2006. It adds 2 new armies, the titular Greece and the Eastern Kingdoms. It also includes 21 scenarios, covering a span of time from roughly 500 BC to 200 BC.
Greece & Eastern Kingdoms is published by GMT Games, and was originally released in 2006. It adds 2 new armies, the titular Greece and the Eastern Kingdoms. It also includes 21 scenarios, covering a span of time from roughly 500 BC to 200 BC.
Sunday, September 8, 2013
Field Commander Alexander at Tyre
Today I'm going to record my playthrough of the Tyre scenario for Field Commander Alexander (review), which takes place after Alexander conquered his way through Asia Minor. This one is a bit unorthodox, as it contains a host of special rules concerning the extended siege of Tyre. It's a welcome change of pace from the usual scenarios Field Commander Alexander has to offer. To make things interesting, I've decided to play with the Raiders rule, which adds one warship to Tyre for the entire game. I've also decided to play with Gaza's Defenses which subtracts one from my Siege Engine strength in Gaza. I start with Antipater, who allows me to purchase different types of resupply options. I also had the option of 2 Advisors, so I picked my favorites. Parmenion, who reduces the Battle Plans of the enemy by 3, and Hephaestion, who gives Alexander +1 to his strength. The game is set up, so lets play!
Sunday, August 25, 2013
Field Commander Alexander at Issus
Today I decided to play Field Commander: Alexander. For some reason every time I go to meticulously document my play, my luck ends up atrocious and I die within 3 turns. If I'm not recording for posterity I do fine. So with that warning being given, lets begin.
I've chosen to play the Issus campaign, and I'm going to select the Treasurer Harpalus difficulty modifier, which reduces my income by one each turn. I'm also choosing the Wide Plain modifier which adds 2 random units to the Issus location. I have discretion as to my advisors, so I picked Callisthenes who gives you extra glory, and Parmenion who reduces the Battleplans of the enemy by 3 guy.
I've chosen to play the Issus campaign, and I'm going to select the Treasurer Harpalus difficulty modifier, which reduces my income by one each turn. I'm also choosing the Wide Plain modifier which adds 2 random units to the Issus location. I have discretion as to my advisors, so I picked Callisthenes who gives you extra glory, and Parmenion who reduces the Battleplans of the enemy by 3 guy.
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My play area at the start. |
Sunday, August 4, 2013
Field Commander Alexander Review
It's been hard for me to have game nights this summer. So I decided now might be a good time to get over my hang ups with solo board games. Two of the games that really came to the top of my list after a little research are Field Command Alexander and Field Commander Napoleon. Today I'll be reviewing Alexander.
Field Commander Alexander was published and designed by Dan Verssen, and was released in 2009. In it you take control of Alexander the Great and his army as you conquer your way through the known world. It's designed as a purely solitary game, where you compete against an loosely directed AI.
It includes 4 scenarios, Granicus, Issus, Tyre and Gaugamela. You can play them individually or as a linked campaign, and they even have additional challenges you can include for some extra difficulty, and a chance at higher scores.
Field Commander Alexander was published and designed by Dan Verssen, and was released in 2009. In it you take control of Alexander the Great and his army as you conquer your way through the known world. It's designed as a purely solitary game, where you compete against an loosely directed AI.
It includes 4 scenarios, Granicus, Issus, Tyre and Gaugamela. You can play them individually or as a linked campaign, and they even have additional challenges you can include for some extra difficulty, and a chance at higher scores.
Wednesday, July 17, 2013
Field Commander Alexander at Granicus
Lately I've been feeling like Field Commander Alexander is too easy. Playing it normally, I can usually conquer every scenario inside of 3 turns. Especially if I go nuts, and raze my conquests every chance I get. So today I decided I'd try Granicus with all the difficulty modifiers. They are:
- Memnon's Scorched Earth - Subtract 2 from Scouting die rolls
- Memnon's Raiding Fleet - If Scouting roll < Forces, pay 2 Gold per point, instead of 1
- Memnon's Diversionary Attack into Greece - From the Fall of 335 BC and after, your Forces cost +2 Gold each
- Treasurer Harpalus - Gain 1 less Gold during Resupply
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All set up and ready to play. |
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